A cartoon pose has very little time to explain itself. The audience needs to understand an emotion, an action and a relationship before the next movement arrives. Blender Studio's Wing It!, released on September 12, 2023, offers a useful production case study. The studio describes it as an exploration of stylized rendering and the relationship between 2D and 3D animation, made entirely with EEVEE. Read the original premiere announcement.
Design the space around the pose
In a later, publicly available poster breakdown, Rik Schutte and Vivien Lulkowski describe a composition built around opposing reactions: the cat panics while the dog enjoys the flight. The team arranged the characters first, then adjusted the cockpit's controls and other background elements around their silhouettes. This gave the negative spaces room to read. The background was also less saturated and less contrasty than the characters.
The same account explains that the rocket's exterior was adjusted toward the camera, and the render received paint corrections and added effects in Krita. This is a useful reminder that a polished illustration can emerge from several kinds of work: posing, arranging a set, lighting and painting. The image above is an intermediate production layout, not the finished poster. Explore the artists' full breakdown.
A shape study for painters
Our reading of this layout starts with the difference between the faces. The cat's broad eyes and open mouth occupy a compact head; the dog's long muzzle and lifted arm stretch the action across the cockpit. The characters share a scene without sharing the same emotional rhythm. A painter can study that contrast before worrying about fur, fabric or reflections.
Squash and stretch can be explored as a drawing exercise here, without pretending to reproduce the film's animation rig. Compressing a torso while opening the gesture of the arms creates a different impression from stretching every part equally. Preserve a few recognizable landmarks so the character remains identifiable through the exaggeration.
Try a 30-minute pose pass
Editorial exercise: invent two passengers reacting differently to a sudden turn. Spend ten minutes on six tiny black silhouettes. Make the second character's reaction distinct in each pair. Give the best pair another ten minutes, using only flat colors and keeping hands, faces and the important prop separated.
For the final ten minutes, add a cockpit or room around the figures. Move a background edge whenever it creates an accidental tangent with a hand or head. Then reduce the whole image to phone size. If the emotional contrast disappears, revise the gesture before adding detail. The useful outcome is a clear drawing decision you can carry into your next painting.



